Summary: --------- * Added a new hero (Windrunner) * Added a new hero
(Admiral Proudmoore) * Added a new item (Magic Stick,239688) * Added a new
item (Dust of Appearance) * Added a new item (Phase Boots) * Added a new
item (Glyph of Fortification)
* New Loading Screen * Redesigned and
improved Sentinel and Scourge bases as well as nearby terrain * Added a new
game mode (-captainsmode/-cm) * Rewrote creep/neutral/powerup spawn systems.
The game timer now counts down to 0, at which point the creeps and powerups
spawn. 30 seconds later the neutrals spawn. This behavior is the same as various
popular modes, but it is now standardized to the entire game with the new clock.
All game events are based off of this time rather than an arbitrary time based
on the mode you used. * Lots of various performance improvements and fixes
* Reworked Keeper of the Light * Various changes to Enchantress's
abilities * Reworked Bounty Hunter's Track * Rebalanced Insatiable
Hunger * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost
progression * Minor improvements to Anti-Mage's base stats * Tweaked Blur
evasion chance per level * Reworked Call of the Wild stats and mechanics *
Decreased Watcher's vision a little bit * Increased Rhasta's movement speed a
bit * Improved Crystal Maiden's Brilliance Aura a bit * Minor improvement
to early levels of Bloodbath * Increased Spirit Lance cast range a bit *
Improved Sven's Agility gain * Increased Sand King's armor a bit * Changed
SA's Blink Strike to move him behind the target(231470) * Lowered Chaos
Meteor cooldown from 70 to 55 * Rebalanced Haunt cooldown (150/120/90 ->
120) * Improved how the manacost scales on Crippling Fear * Improved level
2 and 3 manacost and regen on Death Pact * Improved Psionic Trap's cooldown
progression * Nerfed the duration on Battery Assault * Increased Hookshot
cooldown * Quill Spray manacost no longer goes up per level * Decreased
day vision on Visage's Revenants by 400 * Removed magic immunity from level 3
Revenants and added improved magic resistance * Improved movement speed of
the ghosts on Exorcism a bit * Undid previous damage return threshold change
on Exorcism * Increased Death Prophet's base strength a bit * Added an
extra arrow to Medusa's Split Shot * Rescaled Medusa's Purge cooldown from
12/11/10 to 12/10/8 seconds * Reduced Chronosphere cooldown * Ravage AOE
decreased for level 1 and 2 * Decreased Guardian Angel AOE and duration a bit
* Changed how Scroll of Town Portal works * Reworked Black King
Bar * Rebalanced Sange, Yasha, and Sange and Yasha * Changed Lothar's Edge
Recipe * Changed Diffusal Blade Recipe * Changed Maelstrom Recipe *
Aegis now respawns you where you died with full hp and mana but is undroppable
and unstackable. Roshan takes it back when he respawns if it is unused * The
game now announces who acquires Aegis * Increased Guinsoo's Scythe of Vyse
cooldown * Tweaked Manta Style * Reduced Kelen's Dagger cooldown from 30
to 15 seconds * Kelen's Dagger now only triggers on player controlled
damage * Changed Max Stock on Observer Wards to 2 * Decreased Sentry
Ward's truesight range * Couriers can no longer place wards * Blades of
Attack price reduction (650->500) * Chainmail price reduction
(620->550) * Gloves of Haste price reduction (550->500) * Increased
Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were
reduced * Increased Power Treads recipe cost by the same amount Gloves of
Haste was reduced * Increased Vanguard hitpoints by 50 * Increased Boots
of Travel movement speed by 5 * Boots of Travel now takes the same time as
scrolls teleport (4->3 seconds) * Increased Heart's regeneration rate from
11 to 15 * Added Scroll of Town Portal to Goblin Shop replacing Javelin *
Added Ring of Regeneration to Goblin Shop replacing Hyperstone * Added Magic
Stick to Goblin Shop replacing Gloves of Haste * Rebalanced tangos to come in
batches of 3 (same overall regen per pack)
* When there is only 1
Assist to a Sentinel or Scourge kill, the kill is instead given to that hero.
When there are multiple assists to a Sentinel or Scourge kill, the gold is
split amongst those assisters rather than the entire team * Changed First
Blood to be given to the Assist players when creeps kill the hero rather than
giving it to Sentinel or Scourge and splitting * Tower gold is split if
Sentinel or Scourge gets the last hit * Denied towers give 50% team gold
rather than 0%. * Changed and standardized the bounty values on all
structures * Slight adjustments to gold bounty variance on Sentinel and
Scourge creeps * Global team tower bounty increases a little per tower
level * Roshan now gradually becomes stronger over time instead of after
death * Increased Hero Kill Experience bonus a little bit (+8 unshared
experience per hero level in an area) * Hero Kills now give a flat gold
bounty in an area (+40, not to killer)
* You can now purchase items in
your base without a courier (they drop to the floor) * Improved image
compression used in the map (243150) * Added a new command -quote # that
plays a hero quote, -quote random will play a random hero quote. The quote entry
method will be improved when more heroes are added. It has Witch Doctor,
Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more
over time * Changed the Goblin Shops terrain a bit and increase the shop
aoe * Buyback is now done at your Circle of Power * Shops can be added to
control groups * Added new flavor texts to some items (Magical Bottle,
Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff
of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster,
Energy Booster, Vitality Booster, Soul Booster and Tangos) * Fixed an old
Viper Strike glitch * Reduced extra damage taken by Rune Illusions * Added
a new command to swap items (-itemswap x y where x and y correspond to numbpad
location) inventory slots primarily for when dealing with undroppable items or
items in cooldown * Fixed some bugs with -kickafk * Changed Sentinel
consumable shop model * Couriers now have a "Drop All Items" ability *
Added a buff indicator for Blur * Added soundsets to the shops for when you
select them * Adjusted Blur's visuals for self/allies * Changed -SD time
to be the same as AP * Fixed Maledict effect sometimes getting stuck on a
hero * Fixed a potential bug with Devour and Decrepify * Fixed
Illuminate's interaction with Cliffs and units very close to it * Fixed some
performance issues with Nature's Attendants * Changed the World Tree/Frozen
Throne tower models (236560) * Added an undead crown model to King Leoric
(205388) * Improved Glaives of Wisdom projectile (219546) * Lots of
various terrain fixes and improvements * Fixed minor bug with Alchemist's
starting strength * Improved Magnus movement animation (189265) * Added an
allied only visual effect to Charge of Darkness (219684) * Improved Black
Hole visual effect * Added new animation for Night Stalker during the night
(213624) * Renamed the "new" recipe shop * Added a new command for viewing
your Hook Accuracy (-ha) * Added post creepspawn gametime to replay data for
parsers * Fixed a very minor rounding issue for -ms * Fixed Blackhole to
properly pull Infernal * Fountain heal range increased by a small amount *
Added a message to show who killed a tower * Fixed a terrain glitch near the
Scourge Secret Shop * Added a new mode -fastrespawn(-fr) that causes respawns
to take half as much time * Clicking Power Treads no longer interrupts
commands * Removed Crow's mana upgrade capability * Fixed some targetting
issues on the World Tree (PGRu-Unexpect3D) * Updated King Leoric's story
(235450) * Fixed some performance issues with Freezing Field * Added Hero
ID data to the replay * Fixed a bug when entering -di before the game mode is
entered * -sc mode now spawns same creeps in the same lane * Revenants can
no longer attack items * Added a test mode command -trees to respawn all dead
trees instantly * Fixed a bug with Holy Persuation and Infest
Some Item Details: ------------------- This is not a full
list of changes, see the above changelog for that. These are just some of the
changes in more detail.
Blades of
Attack: ================== Blades of Attack 650 -> 500 Dagon recipe
unchanged (so total cost is 150 less) Crystalys recipe unchanged (so total
cost is 150 less) Armlet recipe is 150 more gold
Gloves of
Haste: ================= Gloves of haste 550->500 Midas recipe is
unchanged (so total cost is 50 less) Treads recipe is 50 more gold Armlet
recipe is 50 more gold
Chainmail: ============ Chainmail
620->550 Buckler/Mekansm recipes are unchanged (so total cost is 70
less) Blademail recipes are unchanged (so total cost is 70 less) Assault
Cuirass recipes are unchanged (so total cost is 70 less)
Vanguard: ========= Gives 50 more hitpoints
Kelen's Dagger: ================ Only gets disabled from
player based damage Reduced cooldown from 30 to 15 seconds
Old TP
Scroll: =============== Only 1 person can target a specific
building Gave massive bonus armor Gave bonus regardless of casting
state 12 second shop cooldown
New TP
Scroll: =============== Any number of people can teleport at the same
location at the same time. You can choose the relative area around the
structure that you want to TP to. Only allies see the exact position, your
enemies see it on the building only. Does not give any bonus armor If
structure dies while you are tping, the tp does not force cancel 2 second
shop cooldown Available in Goblin Shops
Old Boots of
Travel: ==================== +85 Movement Speed Teleport: 4 Sec
Casting Time 60 Cooldown 75 Manacost
New Boots of
Travel: ==================== +90 Movement Speed Teleport: 3 Sec
Casting Time 60 Cooldown 75 Manacost
Old Lothar's
Edge: ================== Blades of Alacrity (1000) Blades of Alacrity
(1000) Claymore (1400) Recipe (650) +21 Damage +21 Agility Wind
Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus) Total: 4050
New Lothar's Edge: =================== Mithril Hammer
(1610) Quarterstaff (900) Scroll (1100) +38 Damage +10 Attack
Speed Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms
bonus) Total: 3610
Old Maelstrom: ============== Mithri
Hammer (1610) Boots of Elvenskin (450) Recipe (1300) Total: 3360
New Maelstrom: ============== Claymore (1400) Boots of
Elvenskin (450) Recipe (1400) Total: 3250
Old Diffusal
Blade: ==================== Blades of Alacrity (1000) Robe of the Magi
(450) Recipe (1550) +15 Agility +6 Intelligence 18 Mana
Burn Total: 3000
New Diffusal
Blade: ==================== Blades of Alacrity (1000) Blades of
Alacrity (1000) Robe of the Magi (450) Recipe (850) +25 Agility +6
Intelligence 20 Mana Burn Total: 3300
Old
Manta: =========== Diffusal Blade (3000) Vitality Booster
(1100) Recipe (1400) +23 Agility +6 Intelligence +250 HP 36 Mana
Burn Total: 5500
New Manta: =========== Diffusal Blade
(3300) Vitality Booster (1100) Recipe (1400) +30 Agility +6
Intelligence +250 HP 40 Mana Burn Total: 5800
Old
Sange: ========== 16 Strength 10% Maim (10% ms slow for 6
seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength
(450) Recipe (800) Total: 2250
New
Sange: =========== 16 Strength 15% Maim (20% ms slow for 4
seconds) 10 Damage Ogre Axe (1000) Belt of Giant Strength
(450) Recipe (800) Total: 2250
Old Yasha: ========== 16
Agility 10% Attack Speed 10% Movement Speed Blades of Alacrity
(1000) Boots of Elvenskin (450) Recipe (800) Total: 2250
New Yasha: ========== 16 Agility 15% Attack Speed 10%
Movement Speed Blades of Alacrity (1000) Boots of Elvenskin
(450) Recipe (800) Total: 2250
Old Sange and
Yasha: ===================== 16 Strength 16 Agility 15% Maim (30% ms
slow for 6 seconds) 15% Attack Speed 15 Damage 15% Movement
Speed Sange (2250) Yasha (2250) Recipe: 800 Total: 5300
New Sange and Yasha: ===================== 16 Strength 16
Agility 15% Maim (30% ms slow, 15% as slow for 4 seconds) 15% Attack
Speed 12 Damage 12% Movement Speed Sange (2250) Yasha
(2250) Recipe (500) Total: 5000
Old Observer Wards: =================== Vision:
1600 Cost: 200 Charges: 2 Lasts 6 minutes Max Stock: 3 Stock
Cooldown: 6 minutes
New Observer
Wards: ==================== Vision: 1600 Cost: 200 Charges:
2 Lasts 6 minutes Max Stock: 2 Stock Cooldown: 6 minutes
Dust of Appearance: =================== 2 charge consumable.
Does not stack in inventory. Places a buff on nearby enemy units (1250 aoe).
Only affects heroes (not wards). While you have the dust of appearance buff,
invisibility will have no effect. This does not mean you are tracked, you
aren't visible to enemy if you are fogged. It just prevents
invisibility. Lasts 12 seconds. 60 CD 190 Gold
Magic
Stick: ============ Cost: 210 Gold Energy Charge (Does not
stack) When enemy or ally (not self) casts a spell around you (1400), you
gain 1 charge. Maximum 12 charges. When you cast the item, you instantly
regenerate 12 hp and 12 mana for each charge. This does not trigger off of
non-spells or attack orbs
Phase Boots: ============ 70
Movement Speed +7 Armor +16 Damage Phase (Active, 5 duration 10
cd): Gives no collision with units 10% movement increase Casting spells
or items dispells phase
Boots of Speed (500) Blades of Attack
(500) Chainmail (610) Total: 1610
Glyph of
Fortification: ======================= Consumable Item - Instant cast,
does not go to inventory. Cost: None Cooldown: 6 Minutes Stock Max: 1
Gives Old TP Scroll style bonus armor to all allied buildings for 4
seconds.
Some Hero
Details: ------------------- This is not a full list of changes, see the
above changelog for that. These are just some of the changes in more detail.
++ Keeper of the Light
Illuminate: ======= It now
gives vision gradually as it grows in the area it is "illuminating" rather
than at the end. Fixed Illuminate's interaction with Cliffs and units very
close to it
Mana Leak: ======== In short, a mana rupture. The
numbers are 0.035/0.04/0.045/0.050% of total manapool drained per unit moved.
So, if the target moves 700 units, at level 1 it loses 24.5% of total mana
pool.. at level 4 it loses 35% of its total mana pool. Duration of the buff
is 5/6/7/8
If the target runs out of mana, the effect stops and the
target is stunned for 1.25/1.5/1.75/2 seconds.
Chakra: ====== Increased cast range(500->900), lowered
cooldown a bit(19->19/18/17/16 seconds), rescaled manacost
(40/80/100/120->40/55/70/85), removed the damage bonus and minor health
regen.
Spirit Form: ============= Morphs into a new unit, same
stats/items as kotl. Gives him extra abilities. He has ALL his abilities in
this new form.
Blinding Light: -Targets a 650 aoe. Causes units in
the targetted area become blinded, causing them to miss 80% of attacks for
some time. Knocks back units 250 distance over 0.4 seconds. -Cast Range:
600 -Mancost: 50 Manacost -Cooldown: 20 seconds -Duration: 3/4/5
seconds
Recall: -Teleports an allied hero to you after 5/4/3
seconds. If the unit takes player based damage in this period, the effect
ends. -Mancost: 100 -Cooldown: 40
Illuminate: -Causes
illuminate to self charge when cast in spirit form. You can discharge it by
clicking on a temporary replacement icon that appears in your ability card.
++ Enchantress
Untouchable: ============ It now
is a normal skill and scales 30/50/70/90% from 50/70/90%
Enchant: ========= Creep control duration reduced from 120 to 80
seconds.
Impetus: ======== This is now the ultimate. Bonus Damage
15%/20%/25%, Manacost is 55/60/65 and Cooldown is 0 seconds on all levels. As
an ultimate it now pierces magic immmunity
++ Bounty Hunter
Track: ======
The movement bonus is now given in an area
around the tracked unit to all allied units. The bonus bounty is given to
bounty hunter as long as the target dies while under the buff, the killer is
not a factor. See tooltip for more data. Costs 50 mana all levels.
++ Broodmother
Spinweb: ========= Reduced
vision Cooldown from 90/75/60/45 to 90/70/50/30 seconds Manacost from 140
to 50
Insatiable Hunger: =================== Was 60/75/90
bonus damage with 40/60/80% lifesteal for 20 seconds Now 60/80/100 bonus
damage with 40/55/70% lifesteal for 12 seconds
++ Beast Master
Call Of The Wild: ================== Greater Hawk: No
permanent invisibility. Has an active invisibility: duration 5 seconds
1 second fadetime, 30 cooldown 25 -> 200 hp 100 -> 40
bounty 280 -> 400 ms
Blue and
Pink are the team captains. A random side starts the process(you can
customize this, see below)
Ban Time: 40 Pick Time: 60 Extra Time:
45
You start by alternating 1/1/1 in the ban phase. Each captain
removes up to 4 heroes. Running out of time does not result in a random hero
ban.
After that you enter the 1/2/2/ pick phase. Each captain picks the
heroes his team will use.
If at any time you run out of time, you
start to use up your extra time. If you run out and you are in pick phase,
you get a random hero.
Creeps spawn 90 seconds after the pick draft
phase is over. Right after the hero pick phase ends, the 5 heroes for your
team are presented with a checkmark on them (RD style) allowing players on
your team to pick which one they want to be.
The captain that starts
this process is random. If you want to give the starting to Sentinel, type
-cm 1 or -cm 2 for Scourge after the game mode is entered.
The
picks, bans, timers, etc are all presented in a board for easy viewing by
team mates and observers.
6.55b: ======= *
Fixed a critical error bug with Roshan as well as lots of other misc issues